How Long To Beat: Demon Slayer – The Hinokami Chronicles

We take a look at how long it takes to beat Demon Slayer – The Hinokami Chronicles, including the story mode and completionist mode.

Demon Slayer Kimetsu no Yaiba – The Hinokami Chronicles is the highly anticipated official video game adaption of Koyoharu Gotouge’s bestselling manga and anime. Developed by Cyberconnect 2, the team behind the Naruto Ultimate Ninja franchise, The Hinokami Chronicles is a fast-paced 3D anime arena fighter.

The Hinokami Chronicles is a decent length as far as licensed anime games go, and you can expect to spend a substantial amount of hours in the game’s core story mode. Keep reading to find out just how long it takes to beat Demon Slayer Kimetsu no Yaiba – The Hinokami Chronicles.

Demon Slayer Kimetsu no Yaiba – The Hinokami Chronicles is comprised of several modes, offering both single-player and online multiplayer action for fans. The most fleshed-out mode is by far adventure mode, which takes players through the entirety of the anime’s plot so far.

Alongside the fighting action that ties the story together, players are able to free roam various environments, tackle minimal side quests, and find collectibles throughout the world.

For the completionists out there, Demon Slayer should supply approximately 14 hours of gameplay on average. Achieving the platinum involves securing an S rank score throughout adventure mode, clearing all ten of the challenge ranks, and finding every in-game collectible. This includes 200 profile photos, 200 quotes, and 50 music tracks.

At the point of writing these numbers are from limited players so the completionist figure in particular may rise, due to the sheer volume of things to unlock.

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We take a look at how long it takes to beat Demon Slayer – The Hinokami Chronicles, including the story mode and completionist mode. Demon Slayer Kimetsu no Yaiba – The Hinokami Chronicles is the highly anticipated official video game adaption of Koyoharu Gotouge’s bestselling manga and anime. Developed by Cyberconnect 2, the team behind…

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